How to link to a static library in C?
cc -o yourprog yourprog.c -lstatic or cc -o yourprog yourprog.c libstatic.a
cc -o yourprog yourprog.c -lstatic or cc -o yourprog yourprog.c libstatic.a
For release libraries, it’s unlikely that you could determine the version. For debug libraries, you can use dumpbin: dumpbin /rawdata:1 library.lib The assembly manifest should be at the beginning of the dump and will contain the version of the CRT the library requires along with the full path to the compiler used to build the …
Have you fixed this problem you asked? I meet this problem on today too, and I’ve fixed it just a moment. If you don’t have fixed this problem, you can try the below steps: p.s.: the 2 projects are in the same workspace (the static lib project and the App project), the static lib project …
As I understand it, the correct method is to use ndk-build and not invoking the compiler directly. In Android.mk you need to specify a module for each static library you want to compile, and then specify that your shared library should use it. Example of a modified Android.mk file of the hello-jni sample project: LOCAL_PATH …
1) Is the synthesize within @implementation block? 2) Should you refer to self.classA = [[ClassA alloc] init]; and self.classA.downloadUrl = @”…” instead of plain classA? 3) In your myApp.m file you need to import ClassA.h, when it’s missing it will default to a number, or pointer? (in C variables default to int if not found …
On Windows you can use dumpbin. On Linux and friends you can use nm.
The only thing you need to do to use resources (images, dialogs, etc…) in a static library in Visual C++ (2008), is include the static library’s associated .res file in your project. This can be done at “Project settings/Linker/Input/Additional dependencies”. With this solution, the resources of the static library are packed into the .exe, so …
Lots of hoop jumping, but here are my notes now that it I got it working. If you create a new stock XCode4 iOS “Cocoa Touch Static Library” project (and add some code to it) the project will build fine out of the box. But the Product file libLibraryName.a only turns black (from red, denoting …
Compile your library twice. Once using the device SDK, and again using the Simulator SDK. Then use the lipo command line tool to create a “fat” library. lipo -create libdevice.a libsimulator.a -output libcombined.a That should give you what you need.
LIBS += -L[path to lib] -l[name of lib] Note! that filename of lib: lib[nameOfLib].a and you have to pass only original part -l[nameOfLib]