Which is preferable: Free or FreeAndNil?

See

And have a look at the implementation:

procedure FreeAndNil(var Obj);
var
  Temp: TObject;
begin
  Temp := TObject(Obj);
  Pointer(Obj) := nil;
  Temp.Free;
end;

Examples

Consider the following code:

procedure TForm1.FormCreate(Sender: TObject);
var
  bm: TBitmap;
begin
  bm := TBitmap.Create;
  bm.LoadFromFile('C:\Users\Andreas Rejbrand\Documents\RAD Studio\6.0\Demos\DelphiWin32\VCLWin32\Football\up.bmp');
  bm.Free;

  if Assigned(bm) then
    bm.SaveToFile('C:\Users\Andreas Rejbrand\Desktop\test.bmp')
  else
    ShowMessage('Cannot save! The bitmap does no longer exist!');
end;

This will create an error or an invalid (empty) bitmap on my desktop, because I try to use an object that has been freed. Yes, even though bm has been freed, it is still “assigned”, i.e. bm still points to a memory adress, even though there is nothing (usable) there. To overcome this, one can set bm := nil, as a safeguard, Then assigned(bm) will return false, as one would want. More or less, FreeAndNil(bm) is a shorthand for bm.Free; bm := nil. The first statement frees all memory (and OS resources, CPU time etc. used by the object), and bm := nil sets the “pointer” bm to nil, so that bm no longer points to the place where the object used to be, but no longer is. This way you (and routines like assigned) will not get fooled to believe that there still is a bitmap object.

Discussion

Some say that you should always use FreeAndNil(foo) rather than foo.Free. Well, why not? The additional instruction foo := nil will probably not take too many nanoseconds to execute, and indeed assigned(foo) = false is a very nice property of a freed object. But then again, if you know what you are doing, and know that you will never use the foo object again after freeing it, then you could stick to just foo.free. Really, some would argue that in many cases (but not all), trying to use a variable of a freed object is a bug by itself. (Of course there are cases where you do this intentionally – you have an object foo that sometimes is assigned and sometimes is not.)

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